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iOS MUSIC APP WISH LIST apps that don't exist but should

Please feel free to list all the apps you've wanted but that don't yet exist (or exist only in a half-assed way). Since I'm starting this thread, I'll list the ones that are obvious to me. But please add your wish list here. If you don't mind, let's preserve the numbering (advance the numbers from post to post)-- so others can comment on particular numbers from previous posts.

Here we go!

#1 A goddamn sampler. We need a standalone/AU sampler that let's you map user & 3rd party samples to key-ranges AND velocity ranges-- have some redundant parameter adjustments per sample, per zone, per instrument (channel), and per multi-timbral (all-chans, i.e., global).

BeatMaker requires you to use the whole DAW to get a sampler and doesn't have velocity. Thumbjam is too tedious to edit, and is feature-limited, soundfonts don't have zero attack-times, so don't work for percussion samples.

#2 A goddamn vocoder with modulator AND carrier inputs, and 20+ bands.

#3 A multiband dynamics processor (standalone & AU). Though I list it separately, if this was done with enough bands, and a "side-chain" input, it would work for a vocoder (#2)

I'll stop there.
January 28, 2017  | favorite_border stub
#4 A multisampled acoustic drum sample library a-la-Steven Slate Drums for iOS with AUX support for driving via a DAW (as well as standalone mode with MIDI file player etc) featuring a full mixer, dynamics controls and continuously expanded to cover not only the ubiquitous Rock, Jazz, Metal, Pop, Reggae drum kits etc (that are naturally a staple and thus expected); but also all forms of deep sampled ethnic percussion via IAP's (African, Indian, Asian, Hispanic, European, Native American etc etc 'every culture') the real deal and not this part-way, incomplete, start-stop affair we keep on seeing (I don't care how big it is, that's what streaming is for and the ability to install only the sound packs you need/want etc - just provided its professional, frequently supported and complete)! There's some great software out there in this arena; but I'm still waiting for one with features like this, as are many others I'm sure! "Just planting seeds... You do what you can!" (Bill Hicks) :)
January 28, 2017  | person_outline ConfusedKitten
I totally agree on #4-- and would love to see other apps (like DrumPerfect, and Metronomics) be able to access them.

Could perhaps be implemented via #1, if -- like Kontakt-- there was a provision for proprietary content. You buy drum packs as IAPs (perhaps licensed by Slate, etc.)-- and load what you want.

Along those lines, it would be cool to see "Universal-ish" apps where presets can be edited on an iPad (or laptop for that matter), managed via iCloud or Dropbox, then downloaded and played via iPhone/iPod Touch. So the smaller device versions have the playback engine and a simple UI for selecting presets and a few controls.
January 28, 2017  | favorite_border stub
Hey Stub, yeah I agree if we had a powerful multi sample playing workstation (with scripting ability etc) we'd be able to access all the sound libraries we wanted and it should play nicely with anything else with a good MIDI spec. It's really strange we're still waiting for this, but I'm ever hopeful after UVI got onboard with their 'Beat Hawk' as their UVI workstation is well established, there's also things like the Mark Of The Unicorn (MOTU) 'Mach Five' and Steinbergs 'Halion' etc. There's certainly an ongoing need for a powerful multisample based workstation environment on iOS as it could solve multiple requirements and see strong support from diverse 3rd parties. Excellent thread topic BTW! :)
January 28, 2017  | person_outline ConfusedKitten
#5 An analytical tool that shows audio/GFX performance on iOS on your target machine (shows what nodes are contributing to CPU/GPU load RAM and latency etc). This is obviously targettted at people running piles of AU apps or Audiobus nodes, or even IAA apps, but the idea is it just provides an overview of what is contributing what, so that you can make the most out of the performance on your device by deciding what's critical (informed judgements etc). Perhaps this has limited use to some but it's just a real shame that iOS doesn't report any of this data to users (via a transparency mode or some such like) like windows shows RAM/CPU, or GPU load via Nvidea Tweaks etc. Also if you're using a current iDevice then it's less of problem, but I just figured for power users it would be useful to have some form of audio analysis/stats, but then I might just be a geek - I'll shut up now!
February 02, 2017  | person_outline ConfusedKitten
That would be incredibly useful for those times when you are trying to squeeze performance out of an older device. I can imagine opening Auria and wondering which thing is causing the processor to overload.
February 02, 2017  | favorite_border stub
Ha ha ha! :) It's good that at least some apps these days report their own CPU/RAM load (which can be shocking) I've not used Auria but I understand it's supposed to be the heaviest App there is because of its feature set. Having recently talked to some developers I discovered that one of the GFX apps I'm using doesn't set a limit on RAM usage, so it will just keep on using it until the system folds (so as to make the most of it rather than capping it) which is forward thinking! It made me wonder what audio apps out there do the same? I certainly know that some do (but it's not the kind of thing that's publicised). It's interesting to be able to use all the resources there are, but it would certainly help if there was a utility to make system wide usage transparent to the user (for many disciplines)! It's bizarre that on hardware that's so resource limited there's no iOS level data, but if there was it would be hidden no doubt (not an overlay) and as such not the most useful to access when trying to use a pile of other things.

One of the most bizarre implementations of the developer 'no cap' design approach was to the classic racing game 'Wip3out 2097' on the PC, which had no CPU cap on the frame rate; meaning the speed the game ran at was dictated by your hardware, so when the next generation Intel Pentium 2's came out it became unusable (I remember trying to fly at 1000 miles an hour). Later there was a hack by running a tweak that slowed your CPU clock down for the game! It's interesting though allowing you to make use of everything your machine can handle! The downside is it will inevitably fold at some stage; but if you had diagnostic tools then it wouldn't matter as you'd be well aware before it gets there! Considering making music on iOS currently is pushing it to its limit its unfortunate that nobodies created such a utility.
February 02, 2017  | person_outline ConfusedKitten
#6 An intelligent pitch-shifter/harmonizer plug-in AU.

Each PRESET is for a single piece of music. A PRESET contains up to 128 different pitch maps. A single map allows you to set any monophonic input pitch to produce up to 0-5 output pitches. Each map also contains several trigger settings. MIDI notes can be used to select different maps in realtime, or MIDI CC events can be used to step through mappings in sequential order.

In a standard map mode, all input and output pitches are based on sub-sets of 12-tone equal temperament. Each input pitch produces the user-mapped output pitch or pitches in chromatic or diatonic scales or modes. Scales are used filter possible options to speed up the process.

In advanced mode, each input pitch can be a range of frequencies-- so the plugin produces different outputs if an input pitch is flat, in-tune, or sharp depending on the ranges set. Also, in advanced mode, the output pitches will have both both note and cents (+/- 100). Advanced mode could employ a selection of tuning maps (like scala files) as well, to speed up editing.

Each map will have a trigger list to set up, which MIDI note or notes will activate that map. Only one map can be active so switch conflicts will be prevented in selection. If maps are to be selected in serial order, the map can be flagged with it's order position. Also, maps can be called up with an onscreen palette.

You could set up harmonies for a song where you have a different map for each section, each chord change or for each beat of the song. Perhaps the plugin could include a rudimentary MIDI sequencer to place the map-change triggers.

Easier said than done, but wouldn't that be cool?!

February 25, 2017  | favorite_border stub
The way output notes fade in/out, glide, and produce vibrato could be an entire section of the software.

So, in summary, the monophonic input is first identified as a specific pitch. The currently active map tells the five pitch-shift engines what pitches to product (if any). As input pitches change, glides and fades are activated to help smooth the output.

In the map editor, the user (essentially the map itself) can determine which voice# (engine#) produces which output pitches, so that as harmonies glide, they preserve that voice relationship.
February 26, 2017  | favorite_border stub
I would like to see lots of new powerful au3 plugs i.e. Melodyne editor/izotope neutron!

I want to see the full stand along version of alchemy mobile come back to iOS, not the piss poor romper version added to garageband.

How about a real sampler in garage band?

SAMPLEWIZ2 should come out, expanding on what has been a stellar sampling experience...pitch time formant is overlooked by a great majority of Devs? Samplewiz should be au3...and the feature set expanded...oh what joyous love that would give me.

MOST OF ALL, devs...please convert your existing synths and effects to AU3!!! as this is so much better for all of us using compatible mobile daws...IAA and audiobus are both a screen switching pain in the ars in comparison.

be nice to see propellerhead REASON come to iPad! really nice...
February 27, 2017  | person_outline Tik777
I would like to see more effects. Not just 5 or 6 basic ones but something really crazy sounding. Something like CSSpectral or nice twist on basics like DFX. Sugar Bytes effects are very very good but often overwhelming. All of these apps I dream of are already in Max for Ableton Live. Max developers just need to rewrite them into iPad apps. So far my favourite effects apps are Amazing Noises, apeSoft, iMusicAlbum, Kymatica and some have special place in my hearth like tri app sisters by Matthew Caldwell (Muckraker, Frobulator & Nebulizer). More effects, please!
February 27, 2017  | person_outline Anonymous
Regarding #2, The Vocoder, I was led to believe from VirSyn's description that iVoxel had added the ability to bring in an external carrier source; but I wasn't able to figure that out within the app. If true, that will cross one off the list.

The new VirSyn BandShift with its 27 phase linear bands, would probably have been a better candidate to take this on. But to carry this out to a logical "extreme".

It would be amazing if this same engine for BandShift had three "modes" PITCH, DYNAMICS, and VOCODE. Then it could function as it says on the tin for PITCH, though adding a mode for MIDI control of the bands would be quite cool. For DYNAMICS mode, it could have per-band compression/limiting/expansion-- this would provide excellent track management and noise reduction possibilities. And finally, having a vocoder that also does some of this band-shift functionality would be tremendous. It would be a killer app and useful for so many different things. Come on, VirSyn. I'd pay $30 for it.
#7 (?) MIDI Sequence live trigger palettes. I know that Genome has some of this functionality, but let me be more specific. Have an app that let's you trigger MIDI sequences from a panel of pads-- and from external MIDI notes. So you could have multiple palettes of MIDI phrases that either have their own tempo & time-sig, or will adapt to the global one. Also, it will optionally convert the velocity of the note to a track volume (CC7 on all channels) so it will play all sequences in accordance with how hard you hit the trigger note. This is what the Kurzweil K2xxx (v3) sequencers all had with their arrange mode. I think it could be incorporated into a sequencer app, but combining this song arrange mode with a MIDI key trigger option was one of the great features of the Kurzweil.
#8 Modified version of Metronomics.

I'm a HUGE fan of Metronomics as a rhythm generating model. For each "track" it combines the ability to create a separate step sequencer for each track, each with its own step rate of any number of steps per any number of beats. And you can offset (delay) that track by any number of steps (even at a different rate. For example, have a track that has 5 steps every 3 beats, and is delayed by a 2/3 of a beat.

What Metronomics lacks:

1. no tempo changes in a preset
2. no dynamics (MIDI velocity)
3. no pitched material (MIDI notes, etc.)
4. no song mode

That's not a diss. It's a metronome app and it does things no other can do.

I'd love to see a drum machine/step sequencer that has the same rhythmic capabilities but also has velocity per step, and MIDI note number per step. In fact that's all I'd need, but I'd add that having a PolyAT value per step would be a bonus!!

If something like a DM1 had that kind of rhythmic capability, combined with its song editor, I'd be a happy puppy.
One correction: Metronomics HD does have a tempo ramp feature (x BMP per measure). I couldn't find it in the documention, but Mitch Gallagher pointed it out.

VirSyn released a cool multi-band dynamics processor, Bark. Phase Linear filters! Cool! No gate/expansion mode, no side-chain, no vocoding. But still, looks like a nice one.
August 09, 2017  | favorite_border stub
Man, when I want something, it almost hurts. You know what I'm saying?

Here's this week's wish: A goddamn Yamaha VL1 emulator. Get us some powerhouse physical modeling (don't get me wrong, SpringSound is fun, but let's get some winds up in the house, as they used to say 20 years ago).

Serioulsy, just shut the f up and make one-- and here's the kicker, add an option for doing that thing with blowing on the built in mic for breath control. Though I should mention that at one point I connected a Korg MicroKey and a TEControl B.C. to my iPad and it just worked right away. Could have been a fluke.
August 11, 2017  | favorite_border stub
#9 Powerful Sound Analyzing Tools for INTERNAL measurement, not microphones.
Oscilloscope, Frequency Analyzer and other sound scaping assistance tools. Live view while working on sounds. MC Analyzer does this to a degree, but could do more and better.
August 12, 2017  | person idexis
On February 02, 2017 - @ConfusedKitten said:
#5 An analytical tool that shows audio/GFX performance on iOS on your target machine (shows what nodes are contributing to CPU/GPU load RAM and latency etc). This is obviously targettted at people running piles of AU apps or Audiobus nodes, or even IAA apps, but the idea is it just provides an overview of what is contributing what, so that you can make the most out of the performance on your device by deciding what's critical (informed judgements etc). Perhaps this has limited use to some but it's just a real shame that iOS doesn't report any of this data to users (via a transparency mode or some such like) like windows shows RAM/CPU, or GPU load via Nvidea Tweaks etc. Also if you're using a current iDevice then it's less of problem, but I just figured for power users it would be useful to have some form of audio analysis/stats, but then I might just be a geek - I'll shut up now!
Everyone in the 3D rendering business knows that when you start to tweak your tools to maximize performance vs time, it is of essence to have those information. Sound work can of course be very resource heavy as well, but much more sensitive regarding interruption due to CPU/GPU (other hardware) hickup, latency and things that can corrupt the timeline and sync. Since the iOS platform is gradually moving towards capabilities of tackling serious projects, lack of this functionality is absolute deal breaker. Second this with both hands.
August 12, 2017  | person idexis
How about a simple AUv3 auti-planner effect? I don't think there is one, or is even included in any other AUv3 effect app. Tell me if I am wrong. How about Pansy Panner from you, Flora Creative Ltd.? I'd pay 2 bucks for that.
On August 13, 2017 - @Laarz said:
How about Pansy Panner from you, Flora Creative Ltd.? I'd pay 2 bucks for that.

Perfect name for it!
I'm curious, does iOS's implementation allow the AU3 modules to do MIDI i/o? Could a developer create an AU3 that is essentially a step sequencer (for example) that will respond to the host's clock?

Another question: is it possible for a hosts clock to run & sync to a slaved sequencer even if the slave might be running at a different tempo? For example, could a host generate beat clocks at 120BPM, then have a synched sequencer receive that sync and "scale it" to run at say 80 BPM or some other factor (even if the factor might be weird)?
August 30, 2017  | favorite_border stub
#11, a different twist on an arpeggiator

Imagine being able to play a note or chord and have the notes fade off as they play, or imagine notes starting very quickly and then slowing down, or starting slowly and getting more rapid.

So in addition to providing some different beat divisions, and all the advanced arp note-patterns, this arpeggiator would provide some special temporal and velocity effects. In terms of rhythm, the arpeggiator could do an speed ramp where notes get faster/shorter by a ratio like 2:1, 3:2, 4:3, or the "Golden Ratio" or vice versa. Likewise, velocities could ramp so they fade our or fade in.

I think it would need to be a powerhouse arpeggiator that does all the other stuff -- but better-- more beat divisions (quintuplets, sextuplets, septuplets, etc) more patterns, more customizable, then controls to switch modes and add these special effects.

And this gets to the previous question of iOS's core services and AU3's handling of MIDI i/o.

Thanks to VirSyn, we can finally check off #1 !!!!!!!!

It's almost like they read this!!!

"#1 ...We need a standalone/AU sampler that let's you map user & 3rd party samples to key-ranges AND velocity ranges-- have some redundant parameter adjustments per sample, per zone, per instrument (channel), ..."

August 03, 2018  | favorite_border stub
With NanoStudio2 and it's impressive Obsidian synth, we now have a 2nd option for a goddamn sampler. Though it is housed within a DAW (and that is not ideal for performance use), I think it is a worthy mention because it ticks other boxes.

It's not a fair apples-to-apples comparison but I think it edges out Virsyn's AudioLayer in some ways. Where AudioLayer has a pretty drab UI, straight-vector envelopes, and minimal modulation; Obsidian puts single-layer samples into a more robust synth with greater modulation options.

AudioLayer works on a 32-bit device, is AUv3, can import EXS24 files, has sampler-specific features, and hierarchical editing-- so it's got a few things going for it.

Can make sense to have both. However, it is a tricky choice if you will invest time in building your library. You will want to decide carefully before investing time in bringing a large library into either platform.

Would love to see NanoStudio2's developer release Obsidian as a stand-alone AUv3 synth/sampler.
January 28, 2019  | favorite_border stub
Finally, thanks to Geil Bremmers, and his latest update to MultitrackStudio we have an answer to #8 (sort of).

I approached Geil via his forum about adding more flexible tuplets to his excellent MIDI sequencer. It has taken a few years, but he has finally done it. First he added the ability to enter custom tuplets into the quantize window, then after not much convincing from me, he added the same options to the snap grid configuration window. So now, in a piano roll editor, I can pretty quickly set up complex rhythms and experiment to my heart's content.

I think #4 and #8 are in some ways addressed by developer Marinus J.G. Van de Molengraf, with the recent update to DrumPerfect Pro. It adds 8 velocity layers, which I think was an essential addition to that program. I don't know that it will ever be that easy or fun to use, but it is nice to know that it is still growing and they have removed the biggest weakness.
I just noticed that the old drum perfect no longer appears in the app store.
#12 With the death of MIDImorphosis (Secret Base Design), we really don't many pitch-to-MIDI options. I read somewhere that ThumbJam has some version of this function (monophonic?). It would be great to have some way of adjusting speed & accuracy, etc. I pinged SBD to see if there might be some chance they'd revive it. I expect it wasn't as popular as it should be.

With RoxSyn, we have a direct way to synthesis, so perhaps there is less urgency.

However, the macro functionality that is missing is the ability to trigger samples via guitar/bass-->pitch-to-MIDI-->sample player.
I remembered that I have a version of MIDImorphosis running on my MBP, and sadly it's not so useful. The tracking at its fastest setting is not fast enough to be of much use-- maybe 200-300ms? It is also gone from the Mac App Store.

It must be a difficult thing to get right, or there'd be more of them. A company called SoniVox teased something at a 2016 NAMM called Pitch[2]MIDI that never came out.

I suspect that even if we would see something for iOS, we couldn't get around the latency compounding an already too-slow process.
August 02, 2019  | favorite_border stub
I just became aware of an interesting hardware product called Mod Duo (and the upcoming Mod Duo X). These are both DSP environments that have two independent audio ins/outs, MIDI (din & USB) i/o, Hose & Device USB ports, and the X version has spdif out.

One thing it has is a kind of virtual pedal board (floor, really) where you can interconnect effect pedals, and synth VI's. The ins/outs of each virtual device can be split and merged, giving you very flexible routing. This brings me to

#13 An environment, like AUM, but with even more flexibility to route audio & MIDI, with split/merge/mix type nodes. And with apps like synths and effects able to be modular within the environment.
September 28, 2019  | favorite_border stub
Back to #2, "a goddamn vocoder with modulator and carrier inputs and 20+ bands"

VirSyn smacks it out of the park with 32-band Matrix Vocoder. It adds pitch tracking to the input so the synth input will actually track the pitch of the voice input. Also let's you freely re-matrix the triggering bands and output bands. Oh, and pan per band!!

Nice. VirSyn is high on the list.

I didn't see any midi control or mod matrix for this one. But the feature set is still very impressive!
September 30, 2019  | favorite_border stub
#14 Additive Synth with Subharmonic/Undertone mode

After messing around with the subharmonic series for quite a few years now, and after recently playing with Reaktor's somewhat disappointing Subharmonic ensemble, I've really wanted to see some developer take an additive synth and add a mode provides access to the undertone series.

The tones are pretty fascinating and can serve quite a few cool synth purposes for metallic to moody.

Ideally, there would be three modes: Harmonic, Subharmonic, Both.

Harmonic: f, 2f, 3f, 4f, 5f... etc.
Subharmonic: f, f/2, f/3, f/4, f/5... etc.
Both: ...f/5, f/4, f/3, f/2, f, 2f, 3f, 4f, 5f ... (i.e., f is the center, with tones branching outward)

I've not played with that last idea, mixing over/under tones. I'll be curious to see what those tones sound like.
Happy to find this topic🖤
I would be very thankful if we get a LFO tool where we can draw the LFO like in Serum and other Synth or LFO Tool.
Please it’s 2020☺️
July 10, 2020  | person DarkAum
So, an AUV3 that with a user-shaped LFO that outputs a MIDI CC stream to another VI?

I'm kinda surprised that doesn't already exist somewhere. But if not, you're right. It should!!

I think that same tool should include a triggered envelope. So when audio input signal breaks a threshold it triggers Envelope A, and when signal reaches a 2nd threshold it triggers Envelope B, and basically between those two thresholds it morphs smoothly from A to B. I think NuRack does the first part of that.
#16 Mod Matrixes with custom curves and secondary depth control sources

With curves you can really fine-tune and tailor the response of the control source and how the parameter responds to it. I.e., this makes the instrument more like an instrument and less like a machine.

With secondary depth control, you can combine sources. E.g., use the mod-wheel to control how much LFO depth there is on a parameter, or, use velocity to control how little delay there is before reverb.

And finally, would love to see more complete use of MIDI spec sources, like release velocity and poly AT.
August 10, 2020  | favorite_border stub
I'm not going to number this one, as I know it exists in various bloatware and errorware.

A set of MIDI tools that do the following:

- CHORDS- output user-chords for each single note input (allow multiple simultaneous notes/chords)
- Remap single input notes to single output notes (for scales/melody playing)
- Provide keyswitches or CC switches to change between chord-sets or scales

I think these things sort of exist, but often the chords are wrong or are jazz-focused, rather than just allowing the user to define things.

I've found some desktop tools that are pretty good. Maybe there are some iOS tools.

Unfortunately, ChordBud 2 is an unusable mess. Too bad.

My specific desire is to reduce the "noise" of suggested jazz chords. That's why some other tools don't appeal to me.
October 25, 2020  | favorite_border stub
For desktop, I found the simple and free MIDIChords by Insert Piz Here (whatever that means, the dev currently has no website). You can assign a chord to every key, and save your sets. It's pretty simple to use, once you get the routing of MIDI and workflow.

The chords do respond to the triggering note's velocity.

It comes with some chords, and all of them are in txt files that you can edit.

When I combine this with Digital Performers arpeggiator (which allows me to use MIDI phrases), it gives me the functions I was needing without all the noise & bloat.
October 26, 2020  | favorite_border stub

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