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Let's Play with Audulus 3

Doing videos for modular apps is tricky. There are just so many damn parts to it, it's hard to know where to start. For this Audulus 3 video I try to keep things simple by focusing on a specific task. Since this is February Album Writing Month (FAWM) I'm making a patch that will write a whole album on its own!

Okay... that might not seem simple, but honestly the building blocks to do it are!

Note to Patrons: Do you want to see more of this? I have some ideas for how to further develop this patch, but if you'd rather see me do something else let me know either way in the comments on the Patreon page.

Video Description:

Audulus 3 is a monstrous modular synth, but it can also be a lot of fun! In this video I attempt to show you how to make a complex patch using simple building blocks. If you enjoyed this please consider supporting this series by sponsoring them on Patreon: https://www.patreon.com/discchord

Buy Audulus 3 on iTunes: $29.99

Buy Audulus 3 on Mac App Store: $29.99

Reader Comments 13

Thanks Tim. I learned a lot. Mostly learned how much I don't know about Audulus. I do have a goal to dig into this app this year. :)

February 12, 2016  | person_outline Steve

Wonderful video! Thank you!

For those interested, here is a companion patch to this video - download it and experiment with it after you've watched the video to see a few extra features I added on to this Random S&H Troner.

http://forum.audulus.com/discussion/916/discchords-30-minute-lets-play-breakdown-of-audulus#Item_1

February 12, 2016  | person_outline Mark Boyd

Nice. I hope the patrons vote for more.

February 13, 2016  | person_outline Anonymouse

Nice, Mark! I took a look at it, and yours looks very slick. I think mine sounds better though! :P

Lots of good ideas in here!

Yeah I really enjoyed that. Just watched it again with headphones. I think it's one of my favorite lets play videos of yours and one o the better audulus videos.
Great job.
Also, is it possible the problem you were having dragging and dropping was the angle? I think on iOS you need to drag straight up.
Thanks again for this.

February 13, 2016  | person_outline Anonymouse

i have tried this app and my first attempt at sound design on this app sounded like a brick in a washing machine it was thoroughly unpleasant and i was jolly well put off why is it so complex ? cant the developers add a dummy mode or something ?

February 13, 2016  | person_outline billythequeer

@Anonymouse: Thanks a lot! I think that may have been the issue with the dragging. I'll try to consciously drag directly up first in the future.

@billythequeer: Pulse Code's Modular is probably the easiest modular app to get into. Or at the least you can learn the basics there in a slightly more structured way. I did videos for that too! http://discchord.com/blog/2013/9/6/tutorial-intro-to-modular.html

One of the great features of Audulus 3 is their forum with patches and modules created by other users who are also very helpful. You can do your own thing but there are also modules and patches you can incorporate into your own patches. In Tim's example, using the LFO module could have been very useful. Since there are many smart folks familiar with Audulus on the forum, I've found looking over their patches and comments to be very helpful in learning how to create in Audulus in a way that's more efficient, easier to understand, and allows me to focus more on the musical results I'm after. Their work also gives me ideas about how I can use Audulus in ways I wouldn't have thought of on my own.

February 13, 2016  | person_outline Paulinko

@Anonymouse -- I voted for a continuation, as did someone else, and that's the total vote count as of now. Tim's video was fascinating and educational and it seems people want more of the same.

February 13, 2016  | person_outline Toz Bourne

Finally getting around to watching this. One thing I noticed in the random-panning section was that you halved the random output then put a limiter on top of that. Would've been simpler to multiply by .4 instead and skip the limiter. Similarly, for the right pan you could once again multiply by .4 and add .6 to it. So basically:

(RNG * Range) + lowerLimit; thus:
(RNG * 0.4) + 0.0 yields 0.0 to 0.4
(RNG * 0.4) + 0.6 yields 0.6 to 1.0

Minor difference, but enough of these sorts of tweaks together should increase CPU efficiency of the patch. Plus potentially make debugging a bit easier when you don't need to trudge through quite as many objects. Hmm...and also make the pan spread a bit less weighted, though maybe you preferred that.

February 22, 2016  | person_outline Arrrghonaut

You're right, and it would be easier to make changes if I had gone that route. That is certainly the best way to go, but fortunately there are many ways to accomplish what you want! I'm not sure why that simpler math didn't occur to me, but they do say you should never try to do math on video. ;)

The strong weight to the sides was intentional, to leave a gap in the center. I knew I'd be putting more stuff in the center. This also has an unintended benefit, in that I like the way the drone tickles my ears on the sides.

Performance anxiety? :) I couldn't do these kinds of videos live like that; I'd have to work everything out ahead of time to keep it from being a prolonged series of brainfarts. And yeah, realized after I submitted that my way altered the behaviour of the right channel, but figured I'd just see how you responded as it stood.

The limiter weighted the side-drones to stay close to center slightly more often, since more of the RNG's output values would result in 0.4/0.6 than any other position in the range--which could be of course be useful if you wanted them to wander less often. Anyway, interesting video with some stuff I probably wouldn't have thought of on my own! And it obviously got me thinking about some of the possible variances.

February 23, 2016  | person_outline Arrrghonaut

I do cheat and try the core concepts before filming. It would be a train wreck if I went in completely dry. It's tricky to find the right amount of pre-testing. If I do too much, then the video feels like I'm just reading a script. If I do too little, there are way too many gaps of me scratching my chin.

I was just playing with the patch some more! I seriously love that drone. I'm trying to find ways to emphasize its character more!

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