« DRC: Make Sound from Jean Michel-Jarre's Oxygène IV | App News | Flux - Liquid Audio Update »

touchscaper Update

touchscaper, from Rob Jackson, was updated with a new probability-based step-sequencer! The update also added new sounds and instruments, as well as an updated user guide.

What's new in touchscaper v1.2.0:

• New 16 step probability-based pattern sequencer (touch, drums & bass)
• Improvements to arrangement view with sequencer integration
• Additional sounds and instruments
• Various other fixes and performance improvements

For an updated user guide, please visit touchscaper.com

Hope you like this new version and that you're enjoying touchscaper!
All the best for the festive season, -Rob

There are several demo videos showing off the update on the official YouTube channel. I think this one sounds the best, but I've embedded the most informative video here.

Reader Comments 6

Seems like a great app- dev missed opportunity to cash in on Black Friday week and cyber Monday was hoping I could grab it for a buck or 2 less oh well.
December 05, 2019  | person TacticalCactus
It's a great app from a great dev. Just give him an extra coffee and pay the full price :)
He's consistently updating and making this app better and better.
December 06, 2019  | person_outline Joe
I own all his other apps I know he’s a great dev
December 06, 2019  | person TacticalCactus
Yes, you do :)
December 08, 2019  | person_outline Joe

I think it would be interesting to do a post on how much app developers make from their apps.
Especially independent devs.

I wonder if some independent devs would be willing to come forward and share with us the financial realities of being an app developer? If you put out a call that would do such a piece and reached out to some devs?

I imagine its not much of a living (tough perhaps I'm wrong).

it could be illuminating for all of us, to understand what difference of paying say $2 for an app vs $8 makes to a dev.

It would also be illuminating to know if sale times make some significant difference ie. Does a dev sell more apps at $2, but if they sold even 1/2 or 1/3 copies at full price ($8) over a longer period of time (non-sales), they would make more revenue overall?

Just a thought, brought on by this comment exchange above.
December 09, 2019  | person_outline Joe
@Joe: Thanks for the suggestion. Over the years I've asked several devs out of my own curiosity. In most cases the answer is sadly very little.

  Post a New Comment

Anonymous comments are closed for old articles. If you'd like to comment please Register.


Do not use HTML in your comments. Tags: [b] Bold Text [/b] [i] Italic Text [/i]
Links will be generated if you include http:// or https:// at the beginning of a URL.

Contact | Privacy Policy | Developer Services | Advertise
discchord.com is a service of Gnubesoft