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Synclavier Go! Update

Synclavier Go!, from Synclavier Digital Corporation Ltd, was updated with MIDI Polyphonic Expression (MPE)!

What's new in Synclavier Go! v1.21:

Go! now supports MIDI Polyphonic Expression (MPE) for control surfaces such as the Roli Seaboard, LinnStrument, Continuum, and so on. And you can search timbres via hashtags.

Synclavier Digital brought keyboardist Leith-Fleming Smith a Roli Seaboard RISE 49 to jam on the new update.

Reader Comments 8

Does it support 14-bit (high-resolution) controls?

It would be nice if they spent a little time polishing that GUI. It may be effective, but it just needs some TLC.

Any users want to chime in on what you think of it?
November 15, 2019  | favorite_border stub
On November 15, 2019 - @stub said:
Does it support 14-bit (high-resolution) controls?

It would be nice if they spent a little time polishing that GUI. It may be effective, but it just needs some TLC.

Any users want to chime in on what you think of it?

Sure I’ll chime in (just had my coffee and need to talk to SOMEONE 😳 lol) Compared to the beautiful graphics we see in many IOS and VST synth apps today the Synclavier’s graphics look over simplified and dated .. but for me that’s part of the charm, being less than two years shy of 60 and having been involved in the synth and then sampler and midi world for 40 years now .. the simple Synclavier graphics takes me back to how graphics looked like on our old toaster Mac’s synth editor/librarians .. so I get an even more nostalgic old school feel with the apps graphics, and it makes me feel young again 🤠 lol. What I’m hoping for with the app is some kind of a sampling/sample library addition to it. When we were all jonesing for a real Synclavier back then it was way more for the sampling than for the additive synthesis even though lots of work was being put out with its additive voices too. If they did update the graphics it’d be cool if they could give us the option to use modern or old, kinda like the Kong iMono/Poly where you can choose between normal or monopoly graphics. Ohh .. and I almost forgot AUV3 .. yeah that’s a must and I hope coming soon.
November 15, 2019  | person_outline Chris Strobel
I meant Korg iMono/Poly above .. not Kong lol. (note to self: turn off spell correction on iPad 🙄)
November 15, 2019  | person_outline Chris Strobel
Almost EVERYTHING on iOS looks oversimplified and dated. That’s Apple’s leadership in following and then pushing the minimalist flat design fad since iOS 7 in 2013. We finally had the technology (retina screens, mobile GPUs) for beautiful AND SHARP graphics, and then everything went down the path of flat, low-contrast, oversimplified, ugly CLIP ART.
November 15, 2019  | person dysamoria
On November 15, 2019 - @dysamoria said:
Almost EVERYTHING on iOS looks oversimplified and dated. That’s Apple’s leadership in following and then pushing the minimalist flat design fad since iOS 7 in 2013. We finally had the technology (retina screens, mobile GPUs) for beautiful AND SHARP graphics, and then everything went down the path of flat, low-contrast, oversimplified, ugly CLIP ART.

I don’t know man .. I have probably 20k USD in VST’s on my computers and most of my iPad apps for music creation really don’t look any worse .. my Fabfilter apps actually look better than my Waves VST’s, and the Moog Minimoog app looks just as good as my Arturia Minimoog VST .. just a couple examples .. but yeah there is always room for improvement .. my eyes are getting so bad now though that as long as I can see the instruments parameters I’m happy. 🤓
November 15, 2019  | person_outline Chris Strobel
Glad that we’re getting more MPE options on iPad. IAA is a dealbreaker for me and these sounds don’t really move me, at this point. Still nice to get more expression on classic sounds.

The discussion of GUI nostalgia is quite interesting. On the desktop, many plugins use a look which is a mixture of “Windows 95” dressing and skeuomorphism, sometimes going all the way to represent tubes somewhere in the interface. Waves plugins are a striking example as they have a distinct and consistent UI language… and they came out with Flow Motion.
https://www.waves.com/plugins/flow-motion-fm-synth
It’s a clear departure yet it’s still a bit skeuomorphic and a bit Old School UI.
Apple’s own synths and FX in Logic Pro X, MainStage, and GarageBand are an interesting case. The old ones (from Emagic days?) look like 1990s hardware. Camel Audio plugins got more of an update, especially the FX ones which were only released recently. Apart from being flatter, Alchemy is quite similar to the original. Phat FX looks nothing like CamelPhat and bears some resemblance to the flat UI in Ableton’s Live.

Many iPadOS/iOS plugins use the Old School UI language. There’s also a lot of diversity in how devs navigate the border between nostalgic look and functionality. Devs who make synths and FX for desktop and mobile (Audio Damage, Sugar Bytes, Korg, Imaginando…) tend to use very similar GUI in all situations. Korg’s Gadgets tend to be more nostalgic. Imaginando’s DRC is striking for its minimalist design (especially for a pseudo-analog subtractive synth).
Mobile-only plugins tend to have less nostalgic baggage. Bram Bos’s œuvre is quite interesting in this case. A few UI details are skeuomorphic and there’s a bit of nostalgia here and there, in the look and feel. Most of the nostalgia is in the sound. Coming from the person behind HammerHead, it’s quite a significant shift.
My questions, from the perspective of UX, are about how we use these interfaces. For instance, which knobs and sliders are more usable? The flat ones in Live and Phat FX, or the skeuomorphic ones in iVCS3 and in Waves plugins?
In fact, do knobs make so much sense when we use a trackpad or mouse? Do they make as much sense with multitouch screens? Maybe so, in terms of representing, in a small amount of screen real estate, a value along a continuum: a slider might take more space and a percentage is less “immediate”.
Sure, nostalgia can play a huge part when we first check a plugin out. There might be a sense of delight in the recognition of something we’ve known in the past as a hugely expensive piece of gear now available for a fraction of someone’s daily wages. What’s less clear to me is how this effect remains in the long run. If you frequently use Synclavier Go in your musicking, does it still feel as much fun as on the first day?
November 16, 2019  | favorite_border Enkerli
These are really central points about UI design.

Knobs are compact ways of showing what the value is, but interacting requires the little shift to say, I'm dragging a value (horizontally or vertically) and seeing the change reflected circularly. Sliders are more direct and intuitive, but not necessarily ideal for a GUI layout.

One synth, I think it was Thor, had a great way of popping up a value slider off to the side when you were dragging a knob. It's an elegant way to get the best of both worlds.

I think there are possibilities to improve the experience on touch screens, but we haven't seen much movement there.
November 17, 2019  | favorite_border stub
The actual manipulation of controls hasn’t changed much. It’s just the readability (I don’t mean the text necessarily, but that sometimes sucks too; I mean the comprehension of the UI design plus the lack of contrast or meaningful shapes) and the intuitiveness (knowing what the controls are and how you’re supposed to use them) of GUIs that have gone to hell (and gotten ugly and lazy). Yes, there are exceptions: I LOVE the Moog apps’ designs in all ways (they look and feel luxurious, taking full advantage of the technology), and luckily Korg Gadget mostly sticks to a quality designer’s efforts and a hardware look with the actual gadgets (while the overall UI is flat crap, more than it used to be).

On top of all that, Apple has gone way too far with reliance on gestures and they’ve become so plentiful that they’re conflicting with each other (this is especially the case with the Messages app’s text box which will close the keyboard when you scroll a long message you’ve typed into it, the control center which will come up when you wanted to swipe on the keyboard, etc) and most gestures have never been discoverable. They’re also inconsistent from app to app (sometimes swiping left on a list item deletes it and sometimes it doesn’t and sometimes it just reveals a delete button and sometimes the full swipe is there but doesn’t always work, like in Reminders), and now they’re even inconsistent from device to device.

Blah blah blah, I’m so fed up with Apple and many developers. The computer industry is awful and the Apple that sold me on their products back in 2007/2008 isn’t the Apple we have today. The Apple from back then were kicking the industry into actually improving; today’s Apple are just part of the problem.
November 18, 2019  | person dysamoria
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