hearEQ Update & Giveaway!

hearEQ, the EQ training app from Ten Kettles Inc., got a huge update and I have 10 copies to give away!

Comment here for a chance to win. Winners will be selected tomorrow morning.

What's new in hearEQ v2.4.0:

What's new? Lots! Here's a run-down:
• New tracks are now available to all hearEQ users. Advanced EQ users get some added bonus tracks too! (All users can still EQ any of their on-device tracks.)

• If you get a question wrong in the quiz, you can now compare your guess to the correct answer. Just tap the EQ setting you want to hear! (Shout-out to our wonderful users for this feature request.)

• The Learn screen now offers a snap-to-gain option for Advanced EQ users. Choose to snap the EQ effect to the nearest 1 dB, 3 dB, 6 dB, or 12 dB.

• No more iPhone landscape. Now that you're able to interact with your quiz answers, things were just getting a little too tight on a sideways screen—especially with 30 bands! Landscape is still fully supported on iPad. (Sad to see iPhone landscape go? Drop me an email at alex[at]tenkettles[dot]com.)

• No more third-party analytics! All frameworks used in hearEQ are now home-made. Your data is yours. Period.

I hope you like the new version! As always, get in touch at alex[at]tenkettles[dot]com with any feedback, questions, comments, or even just to share your story about ear training. I'd love to hear from you and will (almost always) get back to you by the next work day, -Alex

P.S., As an indie developer, App Store reviews are pretty much gold to me. So, if you like hearEQ, please be a star (or five) and review us. To review an app, just find it on the App Store, scroll down, and tap the "Write a Review" link. :)

The Secret To The Gruesome Sounds In Mortal Kombat

VICE News got hands-on in this behind the scenes look at the sound design that goes into Mortal Kombat. There is some great folly work in here, and way more of it than I would have guessed. Before watching this, I thought video game sound design was just farting into NI's Absynth.

Warning: I have to caution that this is without a doubt the grossest thing I've ever posted here. If you're interested in sound design and have a strong stomach then do as Scorpion says and GET OVER HERE!

Video Description:

If you twist a bell pepper in just the right way, it sounds like someone’s chest cavity being ripped open.

A lot of non-gamers may not be aware that Mortal Kombat is still being produced. In the early 90s, the game was at the bleeding edge of realistic digitized violence, and the franchise was so controversial that Congress held hearings about it.

Believe it or not, the series has only gotten more violent since then. The most recent installment, Mortal Kombat 11, features zoomed-in sequences where characters can break spines, bite out chunks of brain, or gouge out eyes.

But try playing it, and it’s not just the sights that will make you ill - it’s the sounds.

Really, the unsung artists' heroes of Mortal Kombat might just be the sound designers who sit in a room for hours, trying to smash household objects, fruits, and vegetables together in a way that sounds like a convincing disembowelment.

VICE News went to Nether Realms HQ in Chicago to see what it’s like to make the sounds that make gamers squirm in their chairs.

Subscribe to VICE News here: http://bit.ly/Subscribe-to-VICE-News

Check out VICE News for more: http://vicenews.com

Follow VICE News here:
Facebook: https://www.facebook.com/vicenews
Twitter: https://twitter.com/vicenews
Tumblr: http://vicenews.tumblr.com/
Instagram: http://instagram.com/vicenews
More videos from the VICE network: https://www.fb.com/vicevideo

Spectrum Synthesizer Bundle Update

Spectrum Synthesizer Bundle, from Thomas Burns, was updated with several new LFO features including tempo sync and a handy visual feedback.

What's new in Spectrum Synthesizer Bundle v0.4:

Lots of new LFO features! Tempo sync, reset on keypress, reset phase adjustment, and visual feedback on LFO shape. All Granular modes now work (fixed Pitch Shift and Spectral Madness), MIDI channel and CC automation can now be changed/disabled from settings menu. Added Aftertouch, "Slide" (CC #74), and Note Release Velocity ("Lift") to mod matrix. MIDI Modulations are now applied per-channel when in OMNI mode.

Goonies NES Game BGM on Korg Gadget

YouTuber AHNDOORI used Gadget to recreat the background music from the NES game Goonies, which is basically a chiptunes version of Cyndi Lauper's The Goonies 'r' Good Enough.

While researching this article I discovered that there was a two part original video shot for the song! The video features the entire Goonies cast from the movie, a cameo from Steven Spielberg. Several early 80's wrestling stars are also in the video, including a Captain Lou Albano, Andre the Giant, and a fat Roddy Piper... who is presumed to be the only person in this video not on cocaine. I love the song and wore out my VHS copy of the movie, but I had no idea this original music video existed! If you have any Goonies nostalgia you should check it out here: Part 1, Part 2.

Video Description:

This is the theme music of Goonies as a child.
I still like this song

This time I bought a MicroKey Air 49.
It's wireless but I plugged it into my iPad.

The Sound Test Room: PhaseDelayArray - 100% FREE AUv3

Doug Woods from The Sound Test Room showed off Neon Silicon's new PhaseDelayArray in a live stream.

Video Description:

Please help support thesoundtestroom by becoming a Patreon for as little as $1 a month.
You will also have access to exclusive Patreon only content and videos.

https://www.patreon.com/thesoundtestroom

If you would like to make a donation to help support me and Jo you can use this easy link below.
Many many thanks for your support.

https://paypal.me/thesoundtestroom

1 2 3 4 5 ... 2319 | Next Page »

Contact | Privacy Policy | Developer Services | Advertise
discchord.com is a service of Gnubesoft