WeJaam - How to Use Live

WeJaam's developer has posted a demo of how the app can be used to create a whole live set of multiple songs, all on the fly.

The video starts off with some god-awful distortion looping, but it calms down at about 4 minutes in. It is much more enjoyable and informative for the remaining 12 minutes.

Buy Wejaam on iTunes: Freemium

ASlicer & ADelay 2

DNBAPP has released ASlicer (iPad) and ADelay2 (Universal), a couple of granular synthesis based effects that support Audiobus. Unfortunately neither of these can be used in the Effects slot, but they can be plugged into Audiobus' Input and Output.

ASlicer iTunes Description:

ASlicer is a flexible granular synthesis based audio manipulation tool for creating truly out there sound compositions. Part sampler, part sequencer, part remix tool, the app lets your imagination run wild and transforms sound slices into new and exciting sonic shapes.

The app records to a sound buffer through the internal microphone (or AudioBus), from an audio file or both simultaneously. During the recording process the application detects hit points, which after the recording process has completed it uses to assign a series of slices to each of the apps 16 Tiles. Slice assignment can be changed manually afterwards if so desired. Each of the sixteen tiles is a playback machine in its own right with it's own set of assignable playback parameters and Fx settings, which can be mixed and adjusted within each of the Tiles "Pad" mode. Patterns of tiles can be recorded and played back using the tile sequencer panel.

ASlicer works best on iPad3 and above, happy slicing!

Buy ASlicer on iTunes: Free


ADelay2 iTunes Description:

ADelay is a granular synthesis based audio effect processing tool for creating truly wild out there sounds. The tool is designed for the extreme, it makes it ideal for experimentation. Some great results can be had, whether they be used for creating spot effects for film or for simply processing an instrument; ADelay works great with adapters such as iRig. Alternatively hook it into Audiobus to allow ADelay to be used as part of an Fx Chain along with other audio apps.

Whilst using ADelay It's recommended that you plug your iDevice into headphones or a speaker system to prevent constant feedback (unless of course that is the desired result!) careful on those ears if using headphones, the results can be pretty loud!

By using the simple and clean interface, audio can be processed using the fx sliders controls. Slider movement can be stored in one of four different pattern banks and played back. Pattern banks can also be saved and recalled back at a later point.

Buy ADelay2 on iTunes: Free

R960Seq - Analog-style MIDI Step Sequencer

R960Seq brings iPads a knob-driven step sequencer, like those found on the Doepfer Dark Time and other analog sequencers.

R960Seq iTunes Description:

R960BSeq turns your iPad into a classic step-sequencer.

  • Supports Core MIDI
  • Can control any background MIDI enabled App
  • Runs in the background
  • MIDI input for External Clock and MIDI Sync
  • Compatible with iOS MIDI interfaces
  • Supports MIDI clock and Transport

Note R960BSeq does not generate audio, but rather send MIDI to Synthesizers.

Buy R960Seq on iTunes: $4.99

Sadly there are no demos, nor even a website yet. Am I the only one bothered by the fact that Apple's review process does not include making sure the fucking iTunes "Support" link for the app works?

Ryouichi Harada - Arduino MIDI Shield with iPad

Ryouichi Harada assembled an Arduino MIDI Shield, as a DIY controller for his iPad. Here he has it plugged into Modular, while jamming on his Yamaha CS-5. I like the contrast of the exposed PCB against the clean iPad interface.

Buy Modular Synthesizer on iTunes: Freemium ($7 Unlock Bundle)

OpEd: The AudioShare SDK by Jonatan Liljedahl

Following the release of the AudioCopy app earlier this week, there were members of the community crying foul at some of the features which were similar to those found in AudioShare. AudioShare has been a long loved tool among iOS musicians, since its release in July 2012. I invited developer Jonatan Liljedahl to write an OpEd stating the case for developers to support AudioShare in their apps, and how his SDK will benefit users in the continuously expanding inter-app audio options.

The AudioShare SDK - How and why?

by Jonatan Liljedahl, Kymatica

We already have two standards for Audio Copy and Paste, and with iOS7 one of them broke and was replaced with a new version. So why support yet another way of getting audio in and out between apps?

Firstly, AudioShare's main purpose is not to replace the existing AudioCopyPaste standards. The reason I made AudioShare was that there was a gap that was asking to be filled - iOS musicians needed a central librarian to store and manage their sounds, with various ways to get audio in and out of the library. AudioShare delivers that, and I'm happy to see it growing into the standard file manager for iOS musicians or anyone that need to manage soundfiles on their iOS device. It is also a recorder, and an Inter-App Audio host, and some people refer to it as the swiss-army knife of iOS audio.

So, for all these AudioShare users, copying and pasting to transfer audio between other apps and AudioShare works fine, albeit a bit cumbersome. But this can easily be improved! By implementing the AudioShare SDK in your app, your users will be able to export or import to and from AudioShare with a single tap of a button, and the user can keep working directly with their central sound library.

But this is not the only reason. AudioShare SDK also supports any kind of audio file, including MP3 and MIDI files. It also supports any format, for example 24bit/48k, instead of being limited to the CD-standard of 16bit/44k1. And it works for iOS 5, 6 and 7!

The SDK is extremely easy to incorporate in your own code, here's what is needed to export a file into AudioShare:

[[AudioShare sharedInstance] addSoundFromPath:thePathToYourFile withName:@"My Sound"];
That's a single line of code! Importing from AudioShare is a tiny bit more complex, but should still take only a couple of minutes:

1. First, declare a new URL type for your app with the scheme yourAppName.audioshare

2. Then, in your app delegates openURL handler method, call checkPendingImport:withBlock: to handle the actual import. The supplied block will be called with a path to the imported file, living inside your apps temporary directory.

3. Finally, to initiate the import from your app, simply call [[AudioShare sharedInstance] initiateSoundImport];

AudioShare SDK is free and open source, and can be found here:
Don't hesitate to contact me if you have any questions!


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