WOPR is a new polyphonic synthesizer that uses Conway's Game of Life (cellular automata) to drive a modulation matrix.
Nope! I'm stopping right there. The algorithm is vintage? Does that make Pi retro? Really? Really... alright it still sounds interesting, I'll keep going.
WOPR is a polyphonic, stereo virtual analog synthesizer with totally unique evolving modulation driven by vintage 1970s cellular automata.
It's made for iPad 2 or later only.
WOPR is a seriously powerful analog, but what sets it apart is its modulation grid: you paint a pattern of cells into a grid, set the tempo, hit 'run' and let the cellular automata evolve your pattern. You link areas of the grid to any of the synth's parameters and your patches come to life, rhythmically pulsating as the patterns shift with each beat. Constrain parameters to ranges for tight control over rhythmic modulation, or set them free to dynamically breed new patches.
Being a virtual analogue synthesizer, we'd be remiss if we didn't include some allusion to the past. Here it is: the modulation grid is a bona fide 1970s invention called Conway's Game of Life. Look it up, marvel at the infinite variety of patterns, geek out on the math, then put them to work twisting knobs in WOPR.
Hipster math aside, this does sound genuinely interesting, and it is only a buck!
It is a shame they don't have a video up. At the bottom of the iTunes description they give hints about the name's meaning and reference David Lightman. This was Matthew Broderick's character in War Games, which featured the War Operation Plan Response (WOPR) computer. The only possible connection I can think of was that there were several points in which the computer was speaking through a voice synthesizer.
So here is that instead!