Mononoke by Bram Bos

Bram Bos released Mononoke, a soundscape and drone generator! Mononoke includes 2 different synthesis engines that run independently... but you won't get to control it fully! There's a lot of stuff that Mononoke hides from you. You get to "steer" it, but the engines and transmission are doing their own thing.

If a new developer popped up with this kind of sales pitch I'd be rolling my eyes. But this is Bram Bos! I can't wait to check it out and see what he's come up with!

Mononoke App Store Description:

Mononoke is an unconventional 8 voice polyphonic, 2 part multitimbral synthesizer, designed to compose evolving soundscapes and musical textures.

A tale of two engines
The synthesizer engines (each of the two sections has its own independent engine) have relatively simple controls, which influence a complex system of many invisible, interconnected LFOs. You never 'control' Mononoke, but rather steer it in a certain direction. The result is a constantly evolving sonic entity, yet with a distinct signature sound (in other words: this is not your bread-and-butter general purpose synthesizer).

Feedback routing
What sets Mononoke apart from other synths is that its voices (4 in each section) can be routed back into each other in multiple ways, creating all sorts of overtones and pulsating resonant frequencies. Sometimes harmonic, sometimes weirdly atonal. Sometimes clear and delicate as icicles, sometimes harsh as metallic blades, sometimes soft as fresh snow. This interaction between voices helps fuse all layers together into a coherent musical landscape.

Expressive pads
Complex soundscapes can be created live, using the 8 performance pads which let you modulate each voice independently in several dimensions. Your interactions with the pads will also be sent out as MPE/MIDI (when loaded as an AU plugin in a compatible host) so you can record and tweak your session. The onscreen pads can be latched individually so some voices can be used as drones, while others as can be added and removed as extra sonic layers. The pads are fully integrated in the Audio Unit plugin.

Connectivity
Mononoke is designed as an AUv3 plugin, with advanced Audio Unit features such as MPE input and output (!), a fully exposed array of AU parameters for automation and all the connectivity and scalability you can expect from modern plugins. 

The standalone mode is basic (just meant for jamming and creating presets) and does not offer any connectivity, so if you want to use Mononoke in conjunction with other apps and effects you'll need to load it into a host, such as Garageband, Audiobus, AUM or Cubasis.

Summary:
- Audio Unit (AUv3) plugin
- 8 voice polyphony, 2 independent engines with 4 voices each
- Compatible with MPE (MIDI Polyphonic Expression) and MIDI
- MIDI Input and Output (only available when used as an Audio Unit plugin)
- Limited standalone mode for jamming (full screen, no connectivity)
- 8 independently tunable performance pads for expressive interaction
- Universal, fully scalable to any screen size, supports fullscreen mode in AU hosts
- Freely tunable voices, or quantized to semitones (with overall finetuning)
- iOS10 (MIDI/MPE output from the plugin requires iOS11) or higher

Here is the latest demo from Bram Bos, running Mononoke into Eventide's Blackhole!

Let's Play with Continua

I was immediately hooked by hype for Continua, and now that I've had a chance to play with it I'm in love with it! You get all the basic elements of synthesis, but the added morphing modulations make this a lot of fun!

Video Description:

Continua is the latest app from Audio Damage! This synth lets you morph the wave shapes in wild, but predictable and manageable, ways. Continua is available on macOS, Windows, and I'm exploring the iPad version in this video.

If you've enjoyed this series please consider supporting it by becoming a Patreon: https://www.patreon.com/discchord If you'd prefer to help on a monthly basis, instead of per video, there is a monthly Patreon campaign: https://www.patreon.com/discchord_com Or you can support me on Timmeon if you don't like Patreon: https://discchord.com/supporters#timmeon (Patrons of these campaigns get the same benefits, including Ad Free viewing on the site!)

takete 2.0 Universal Update

Refined Stochastic Technology updated takete ∞ and takete with iPhone support! This 2.0 version is an update, and not a separate app as many feared! The update also adds new presets, samples, and two new effects.

What's new in takete ∞ v2.0.1:

Universal app - now runs on iPhone and iPad
All New Presets - written specifically for the takete groovebox
New Audio and Video samples - created by 3BS Records
New Audio FX units (Phazor, Stereo)
Global/local Swing feature added
Improvements to existing features

TheAudioDabbler: Percussion Loops with Egoist & Found Sounds

Mitch from TheAudioDabbler made a bunch of "found sounds" with random stuff for this fun Egoist video!

Video Description:

In this video, I go over how to use Egoist to create some quick percussion type loops with found sounds.

Patreon Link(if your into that sort of thing)
https://www.patreon.com/theaudiodabbler

Paypal Link
https://www.paypal.me/mitchslayton

https://twitter.com/TheAudioDabbler

touchscaper Update

Rob Jackson released an update to touchscaper that includes a bunch of small fixes. My real reason for posting this is just to show off his latest jam on the app. I don't think any developer has impressed me as much with the jams coming out of his own app.

What's new in touchscaper v1.3.1:

Mostly small fixes and tweaks:

• added arrangement option to stop sequencer at end of section (toggled from go-to button)
• fixed sequencer bug where changing patterns didn't recalculate notes to match first chord change
• fixed bug in simple scene view where you couldn't always delete the first chord
• arrangement beat and bar durations are mutex - hopefully slightly less confusing (could still be better)
• scenes that include arrangements / sequence patterns file size reduced significantly
• max master limiter settings not so severe (4.5dB boost vs 6dB)
• tiny tweaks to master EQ around highs / 18KHz band
• fixed a potential edge case crash in sequencer (hopefully... please let me know if you experience crashes)

Work on MIDI related features is underway, but wanted to get these fixes and tweaks out in the meantime. Hope you're enjoying the app! -Rob
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