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CHAiOS SYNTH Update

Performance synth app CHAiOS was updated with a new tool to help keep track of said performances! A new "SETS" feature lets you easily save and recall presets with sounds, loops, and tempo all stored on one button.

What's new in CHAiOS SYNTH v2.1:

Introducing the new feature "SETS": It's a very easy and convenient way to store your sounds, loops and beats in up to eight sets. Use "SETS" to come back to the sounds you've created even after restarting CHAiOS SYNTH 2 or save different parts of your song and switch between them even while playing!

If you like CHAiOS SYNTH 2, please give us some stars to make us happy. If you don't like it for any reason, just send us a mail, we are always open to your suggestions to make CHAiOS SYNTH 2 better (mail: chaiossynth@gmail.com).

Buy CHAiOS SYNTH 2 on iTunes: $4.99


The update arrives with a short tutorial explaining how to use SETS.

DM2 Reviews

The Sound Test Room's pantsofdeath and Jakob Haq both posted reviews for the new DM2 drum app! You can watch Jakob Haq's video here. I've embedded Pants' take; which he recorded in the hustle and stress of packing for a move!

Buy DM2 on iTunes: $4.99 (On Sale, Intro Price)

PhaseRings Demo

Developer Charles Martin posted this excellent sounding demo of his free PhaseRings app!

Video Description:

This video shows a demo of PhaseRings, a touch-screen musical instrument app for iPad. PhaseRings is an annular interface for performing expressive music with touch gestures. Each ring on the screen represents a different pitch; these rings can be tapped and swirled to create combinations of long and short notes. The angle and size of taps changes the timbre and volume of these notes. While this interface originated with the Singing Bowls app, PhaseRings introduced a generative composition system, seven expressive sound schemes, and a system of menus for user configuration. The sound schemes included percussive sampled sounds, such as marimba and singing bowls, as well as phase and string synthesis sounds.

Three compositions of pitches are included in the app, but the user can define their own custom composition by choosing a sequence of root pitches and scales. This flexibility has allowed PhaseRings to be used by musicians to add sounds to their own musical works. PhaseRings is compatible with the AudioBus and inter-app audio systems for making internal audio and MIDI connections on iOS devices and can thus be used as a sound source for other apps that record or process audio. PhaseRings was released on the iTunes App Store in November 2014 to coincide with the Percussive Arts Society International Convention (PASIC). Since its release, PhaseRings has been used by Ensemble Metatone, the ANU New Music Ensemble, as well as adopted by other musicians for their own projects.

Buy PhaseRings on iTunes: Free

FieldScaper Update

Igor Vasiliev's FieldScaper was updated with new presets and a new Band Stop filter.

What's new in FieldScaper v1.6:

  • Added several new presets.
  • Added band stop filter option in filter section.
  • Anti-aliasing filter in clock control section.
  • Turning off ring modulator in distortion section.
  • Small improvements of audio engine.
  • New color schemes for user interface.
  • Built-in description updated.
  • Minor bug fixes.

Buy FieldScaper on iTunes: $8.99

David Ventura – Inter Process Audio

David Ventura, better known as @gamedevventura, has been a powerhouse in the community since joining Propellerhead's mobile division back in 2013. Together with Kalle Paulsson and others, he's brought us Figure and Take. He was invited to speak at CocoaHeads in Stockholm. Because Sweden is awesome, the whole presentation is naturally in English. This video is intended for developers and wannabe developers, so it won't be informative to users, but at least you get to see and hear David if you're curious!

Video Description:

Throughout the years, there have been different ways for audio apps to work together on iOS to create music. In this talk, David Ventura of Propellerhead walks us through techniques for both realtime and offline audio collaboration, including the shiny new Audio Units framework. Oh, did we say there was a cool demo too? Recorded at CocoaHeads Stockholm.

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