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PPG Infinite by Wolfgang Palm

After a bit of teasing Wolfgang Palm has released PPG Infinite! This totally-not-a-wavetable-synthesizer wavetable synthesizer sounds absolutely incredible in all of the demos. Many apps launch with poor sounding presets, but you could score a whole James Cameron sci-fi movie with these.

Infinite distinguishes itself from typical wavetable synthesis by providing user control over overtones. Not only can you gritty them up or smooth them out, but the overtones can change over time during a note hit. There's also some madness in here about using noise as a modulator, along with 10 envelopes and a whole modulation matrix!

PPG Infinite iTunes Description:

At the end of the 70s Wolfgang Palm developed wavetable synthesis. This was very successful and used by many synthesizer companies in the 80s and 90s. But this technology has its limitations. The main reason is that all sounds are harmonic. In nature this does not happen very often. Many sounds like a piano string have small offsets from the harmonic frequencies. This is even stronger in sounds like bells or percussion.

Infinite overcomes this limitation.
The frequencies of the overtones created by Infinite can be totally freely defined. So the sounds it produces are totally free in the frequencies of their overtones. This means that each partial wave can have an arbitrary frequency.
Moreover it is possible to move these overtones independently during the duration of a note.
Another important part of most natural sounds is noise. Be it a flute or when a drumstick hits the drumhead - and this all can be reproduced in Infinite.
Furthermore the noise source can be used to modulate the tonal part which results in very powerful effects.
Besides these new digital features, we still have the typical 24db Lowpass filter, 2 VCA with stereo out and effects. All this is controlled by 10 envelopes, 4 LFOs and a modulation matrix.

Key Features:
• New system which can synthesize harmonic and inharmonic sounds
• Morpher - X/Y controller which morphes 5 user selectable sine resources
• Noiser - X/Y controller morphing 3 noise resources and performing modulations
• Molder - acts as a digital filter with any amaginable filter sweeps
• Two detail editor pages for the Sine resources featuring a 3D display
• Import WTS and TCS files from the iPad WaveGenerator and WaveMapper
• Import Phonem utterances and use them in the Infinite Molder
• Versatile matrix system - allowing 16 sources to control 40 parameters
• 10 Envelopes, for control of filter sweeps, waveform, noise and many modulations
• 4 LFOs which can be freely routed via the matrix
• Delay/Reverb effect
• Overdrive/Distortion effect
• A/B compare your edited sounds
• AU extension - run multiple Infinite instances in AU hosts
• IAA - inter-app audio support
• Audiobus 2 with statesaving
• Export audio to AudioShare
• Preset browser with new listing filters
• Directly accessible context help for each module
• Freely configurable schematic keypads
• 4 Keypads play modes: Poly, Mono, Legato and Multitrigger
• 4 MIDI modes: Omni, Poly, Mono, and Voice-Per-Channel

We've been on a slow trickle of teasers for the last couple of weeks, but now we've got a whole flood of demos. Wolfgang has released even more Show & Tell tutorials. Doug from thesoundtestroom has already posted his soundtest demo.

Embedded here Synth Anatomy explores all the sounds, along with his impressions. There is also a Part 2 that totals out to 50 minutes!

Reader Comments 5

best news right after work

Things noted :
The interface on all these updated PPG apps r far more user friendly now and easy on the eyes especially this latest one.
MAJOR step in sound fidelity / quality particular on the HIGH END (a common issue with ppl acculturating to the digital era). Idk what they did, but the sounds feel more tactile than any other software synth ive used in a while.
Im feeling this game changing atmosphere from ppl like PPG and 2C Audio & Tone2 that make me feel there is this 'mystic' yet totally graspable wonder in the world yet to explore.
IMO Spectral synthesis and things alike with more control over transient, tone and PATCH MORPH identifies the sound of the next decades to come in expressive media.

'probs wont sleep for a while / Fucking love this decade no matter how pessimistically unappreciative ppl around me r in life / This decade in particular has climbed the biggest technologically advanced benchmarks in a while, minus the common set emotional intelligence in light of the world beyond ourselves.
dramas aside, this particular niche or element within music animates otherwise arid atmospheres socially, mentally, even physically or wtvs and I'm thankful / possibly corny, but yolo / thanks again
August 09, 2017  | person_outline iOs guy
Video not found... ?
August 09, 2017  | person Nonny Moose
August 10, 2017  | person_outline Simon
It's great but why do the sounds sound so familiar and easily reprodu\cable? Is it just me or does anyone else feel like that these sounds are ordinary or something I can make with any sy\nth with layered effects?
August 10, 2017  | mood_bad psysword

I'm having the same reaction, generally, that this creates that familiar "evolving" spectral sound.

It is possible that the demo sounds are designed to take the kind of building blocks and show them in an ambient context.

As I mentioned in a previous thread, I'm curious how responsive this is to very fast changes-- envelope sweeps, etc. What kind of scan rate is there with modulation? Seems like with a more robust additive, that's where you could get into some interesting territory.
August 10, 2017  | favorite_border stub

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