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Let's Play with ROTOR by Reactable

Reactable was kind enough to send me some ROTOR controllers as soon as they were available. This was a fairly brave thing for them to do, considering how much I shit on the original Reactable app.

Watch as I betray their trust in this Let's Play!

Video Description:

Reactable recently released ROTOR, and now the ROTOR controllers are shipping for $55! Here's a demo of them in action. If you enjoyed this please consider supporting this series by sponsoring them on Patreon: https://www.patreon.com/discchord If you'd prefer to help on a monthly basis, instead of per video, there is a new monthly Patreon campaign: https://www.patreon.com/discchord_com

Be sure to visit http://discchord.com for the latest music app news!

Reader Comments 6

Hi Tim, I think that if you tap the snow flake icon the objects won't move from place but still be able to play its parameters making the whole process easier. Maybe that way the knobs work better.
I have the app and love it.
December 23, 2016  | person_outline Vasco da Gama
I just got my set of these today.

Changing the parameters worked fine. I didn't have any issues with that, but I could not get re-positioning the sound sources to work reliably at all. If you read the tiny bit of info in the manual and the controller page (it's not much, this is one of the things they're supposed to do).

And, to be fair, sometimes they *did* move the sources around. I just couldn't get them to do that with ony consistency at all. The only exception was dragging a new sound source from the bar. That worked every time.

If it weren't for the fact that the demo video shows repositioning the sources, I'd almost think it was a translation issue because you can consistently move the controller while it's "captured" source. By that I mean you place it on, say, the sequencer. It'll pick up the color of the sequencer, that color will "ghost" while you slide the controller somewhere else (and retain the color when you stop), then you can twist them to control the captured source while the controller is somewhere else. I'd guess this is useful for if you've got a dense layout and want to see better the source you're changing.

If that's what they mean by being able to move the sources around, that works. Actually moving them *sometimes* works, I just have know idea how to make them do that when I want.

Lastly, all that said, they do get a pass for the controllers not working with other apps. The controller page says they *might* do something, but they have know idea what and it's not a supported action.

Overall, I'm only disappointed with the repositioning. In actuality I don't care if they *can* do that, only if they're supposed to and its not working. If they aren't really supposed to do that I'm disappointed in the docs that make it sound like they should.

Hopefully, whatever it is can be fixed with a software update or a docs change because I do actually like the things.
December 23, 2016  | person_outline rbh
Almost every app uses a single touch point to control on screen knobs. Reactable Rotor uses two touch points for knob movements. This is why you see two pads on the bottom of the knob objects themselves. This is also why these plastic bits will do almost nothing in any other app. Try them for other actions that require two touch points, like image rotation (though I'm pretty sure the touch points are too close together).

The knobs look way too lightweight for stable usage. They should be weighted, though they already cost a stupid amount of money.

Overall, the app, with or without the fiddly knobs, looks very fiddly to use. I'm glad I didn't spend any money trying it out. Thanks for saving me some hobby money, of which I have pretty much zero.
December 24, 2016  | person dysamoria
It's fun to see your exasperated expressions. Off script! Passion
December 24, 2016  | mood_bad psysword
I would've given up about 13 minutes before you did
December 24, 2016  | person_outline elbo
Looks like a real winner... LOL
December 28, 2016  | person_outline Simon
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