Thursday, October 24, 2013 by Tim Webb
White Noise Audio developer David Wallin posted an informative status update on the development roadmap for Genome 2.0.
In the post he explains that his time is split between developing Genome, developing bleep!Box and developing his 21 month old son! He has some exciting featurs coming in the next version of Genome, including these very early screenshots.
Folks who found the song mode counter-intuitive will be pleased to know that patterns will play fully before moving on to the next song cube, rather than the current method of playing 1 bar per song cube.
Also coming in 2.0 are sound modules!
Built in Audio Modules – These are instruments and effects built into Genome that you can use to make full songs within Genome. This requires a little more detail:
- New track-based audio ‘Racks’ where you can add synthesizers, samplers and effects and hook them up however you like.
- Instrument modules include analog synths, drum machines and samplers. The drum machine includes some of the core parts of bleep!BOX.
- Effects include distortion, chorus, phaser etc.
- The sampler module uses the open SFZ sample format. It does not support 100% of the opcodes that SFZ includes, but the hope is that it can be expanded over time. I am also open sourcing the SFZ player module in the hopes that other developers can contribute code and to help promote the SFZ format. The code for this is located on Github.
- You can save presets for each instrument and effect
- Knob motions can be automated and recorded into your patterns using CC messages.
- Genome’s internal instruments can be played using external MIDI input (ex. a keyboard or other apps)
- Audio output can be recorded to .WAV
There is no ETA for this update, but if you want to play with it early and help with the development you can sign up for beta testing.